0.7 · 2026-11-01

Open areas and a Visit tab

Development Version 7

Your character now has places to go. Open areas are spread around the map, and a new Visit tab walks your character to the nearest ones or to the ones you saved. Move to does the same for other entities.

Open areas

  • The watering holes are gone. Open areas are scattered around the map in their place, and idle characters wait in them: in the last one they visited, or the nearest one if they have not been to any.
  • When your character arrives at an open area, it walks to a random spot inside the area.
  • Characters drink at any shore now, not at one spot by the water.
  • Thirst drops four times slower than before, so characters make far fewer drink trips.

The Visit tab

  • The text box has a third tab, Visit, beside Chat and Status.
  • Nearby Areas lists the three open areas closest to your character, within 300 tiles. Saved Areas lists the ones you saved. An area can show up in both.
  • Each row has the area's name, its direction and its distance in tiles. Visit sends your character there.
  • An area shows as ??? until your character has walked into it. The first time it does, the Status tab logs "Discovered Open area 3".
  • Save keeps a discovered area in Saved Areas, up to 20. The button turns into X, which forgets the area again. Save is greyed out for areas you have not discovered, and once you have 20 saved.

Move to

  • Select another entity and tap Move to. Your character walks to within 2 tiles of it, follows it if it moves, and stays put after.
  • entities now stop at the target character while emoting instead of finding a new position after.
  • If the target is too far (over 60 tiles) or cannot be reached, the Status tab tells you.
  • A character that stops next to someone now turns to face them.

Behind the scenes

  • Visit, Save, Move to and Home requests have a short wait between them, so one player cannot flood the server.
  • The server held up in our 200-player test.

THANK YOU FOR PLAYING

Please send an email if you have any questions about the game, or you want access to it while it's in development! jared.allen.games@gmail.com. Or just hit me up in Discord! We are looking for UI and Asset artists!

Screenshot from 0.7

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