Newest update · 0.4 · 2026-10-26
One game on phone and PC
- The phone app now has the same UI generation as the PC (shared library)
- The PC game installs and updates through the itch app
- I've included a donation pipeline through ko-fi so people can help fund the project
Get the game
Project Utopia is invite only until the public launch. Testers get the Android app through Firebase App Distribution and the Windows version through itch.io, and one account works on both. Want to play? Ask on Discord.
Support the game
Not sustainable yet
Donations just opened. Thank you for helping keep the server running!
Project Utopia is free, and donating buys nothing in the game. Donations help pay what it costs to run each month:
| The server | $4 |
| Development tools | $20 |
| Each month | $24 |
And once, to put the game on Steam and Google Play:
| Steam publishing fee | $100 |
| Google Play developer fee | $25 |
| Ko-fi goal (the fees and a month) | $150 |
The bar on Ko-fi shows how much of the $150 goal is covered.
Every update
- 0.4 One game on phone and PC 2026-10-26
- 0.3 Project Utopia on PC 2026-10-24
- 0.2 Email accounts, names and patch notes 2026-10-23
What's coming
The roadmap to the full release. Updates ship in this order, each when it is complete, so there are no target dates.
1.0 is estimated around 2026-11-22 at the pace so far. The estimate is worked out again every time an update ships.
| Dev | Shipped | Update | Status |
|---|---|---|---|
| 1 | 2026-10-21 | First playtest | Shipped |
| 2 | 2026-10-23 | TLS, email accounts, patch notes | Shipped |
| 3 | 2026-10-24 | PC client 1 | Shipped |
| 4 | 2026-10-25 | PC client 2 | Shipped |
| 5 | - | Smooth movement | Planned |
| 6 | - | Character creation | Planned |
| 7 | - | Chat and status | Planned |
| 8 | - | Open areas, home and idling, visit menu | Planned |
| 9 - 10 | - | World foundation (2 parts) | Planned |
| 11 | - | Buffer: balance, bugs, performance | Planned |
| 12 | - | Dirt paths | Planned |
| 13 | - | Camps | Planned |
| 14 | - | Sticks, rocks, trees and inventory | Planned |
| 15 - 16 | - | Build mode and ruins (2 parts) | Planned |
| 17 | - | Day and night, age | Planned |
| 18 | - | Sleep | Planned |
| 19 | - | Names, places and accounts | Planned |
| 20 - 21 | - | Line of sight and fog of war (2 parts) | Planned |
| 22 | - | Scouting | Planned |
| 23 - 26 | - | Music: the body as an instrument (4 parts) | Planned |
| 27 | - | Public launch | Planned |
| 28 | - | Parties | Planned |
| 29 - 30 | - | Biome detail (2 parts) | Planned |
| 31 - 32 | - | Wildlife (2 parts) | Planned |
| 33 | - | Hunting and cooking | Planned |
| 34 | - | Combat (wildlife) | Planned |
| 35 | - | Factions | Planned |
| 36 | - | Encampment | Planned |
| 37 | - | Territory, fighting players | Planned |
| 38 | - | Skills | Planned |
| 39 - 40 | - | Task rules (2 parts) | Planned |
| 41 - 43 | - | Multiple servers (3 parts) | Planned |
| 44 - 45 | - | Release readiness (2 parts) | Planned |
| - | - | FULL RELEASE (1.0) on Google Play and Steam | Release |